HOW TO PLAY EVEDEN TCG
Welcome to Eveden TCG!
Team up with your champions in an intense battle, to find allies who will join forces to win the war! Each player starts off with 4 health units known as ‘Sentinel’ (aka your protectors). Each of the Sentinels are removed from the battlefield when your character is defeated. Your goal is to retire all enemy’s Sentinels to become the winner of your story!
Here are all the tips you should know in order to play ‘EVEDEN TCG’
CARD INFO
CHAMPION CARD
This card starts in the Champion Zone, You may play this card when the Pre-Requisite is completed
Nano Cost
Card Name
Type Card
Card Ability
Pre-Requisite
Attack
Direction
Defense
Attack
Faction
FOLLOWER CARD
Followers are played onto the battlefield to take control of the tile to defeat enemy characters
Nano Cost
Card Name
Attack
Direction
Type Card
Faction
Attactk
Defense
Card Ability
TECH CARD
Strategic cards that change the pace of the game to your favor
Nano Cost
Quantum
Card Name
Type Card
Faction
Card Ability
BUILDING A DECK
Champion
Sentinel
Sentinel
Sentinel
Sentinel
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1 CHAMPION
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4 SENTINELS (NO DUPLICATES)
Champion
การ์ดที่มี Faction
เดียวกันกับ
Champion
สามารถใส่การ์ด
จาก Faction อื่น
ได้เพิ่มอีก 1 Faction
40 CARDS IN DECK IN WHICH
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CARDS FROM THE SAME FACTION AS THE CHAMPION
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MAY ADD 1 ADDITIONAL FACTION TO YOUR DECK
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NO MORE THAN 3 COPIES OF EACH CARD.
BATTLEFIELD
Sentinel Zone
Unstable Nano
Core
Terrain
Deck
Nano
Waste
Champion Zone
SETTING UP
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PLACE THE CHAMPION, SENTINELS AND DECK IN THEIR RESPECTIVE ZONES
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DECIDE ON THE PLAYER THAT STARTS FIRST
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DRAW 5 CARDS FROM THE DECK
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PLAYERS MAY MULLIGAN BY SENDING BACK ANY NUMBER OF CARDS FROM THEIR HAND UNDER THE DECK
THEN DRAW NEW CARDS EQUAL TO THE AMOUNT SENT BACK
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THE PLAYER WHO STARTS FIRST BEGINS THEIR FIRST TURN
WIN CONDITION
เมื่อฝ่ายตรงข้าม ไม่เหลือการ์ด
ใน Sentinel Zone จะชนะทันที
เมื่อผู้เล่นฝ่ายตรงข้าม
ไม่เหลือการ์ดใน Deck
จะชนะทันที
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When the opposing player has no SENTINEL cards left, you win the game.
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When the opposing player has no more cards left in the DECK, you win the game.
PHASE
INFUSE PHASE
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Recharge with 3 Nano (the player who starts first only recharges 2 Nano)
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Draw 2 cards from the deck
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INFUSE 1 card from your hand face down to the UNSTABLE NANO
MOVE PHASE
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You can now move your characters around on the battlefield! You may move up to 3 times per turn adjacent to a character.
MAIN PHASE
Player may play cards from hand or use Champion cards by:
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Paying NANO by facing down NANO cards according to the amount specified on the playable card. If the player’s NANO is insufficient, they may pay with UNSTABLE NANO by discarding it into the WASTE.
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CHAMPION or FOLLOWERS entering the Battlefield are required to be played adjacent to another character on the battlefield. But if there are NO characters on the Battlefield, they must play it onto the CORE.
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TECH cards are discarded into the WASTE pile after they are played. (Unless a certain card’s ability requires the player to put the card into another zone on the field.)
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You can play as many cards as long as you have a sufficient amount of NANO / UNSTABLE NANO to play them.
QUANTUM PHASE
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When entering in QUANTUM PHASE, the opposing player can play any amount of QUANTUM cards to protect their own characters.
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If your opponent plays a QUANTUM, you will get a priority to play any amount of QUANTUM cards to counter as well.
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QUANTUM PHASE will continue until a player does not play a QUANTUM card.
BATTLE PHASE
PLAYER PROCEED IN THIS ORDER:
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Target 1 opposing character.
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You may attack with your characters if they follow these condition:
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Did not attack this turn.
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Possess an attack direction that can attack the targeted character
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Adjacent to targeted character
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Or have the ability to the attack the targeted character
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Attack the targeted character in any order.
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If the target character’s DEF becomes 0 during the turn you attacked, the character is defeated and sent into their UNSTABLE NANO. Your opponent may choose ANY CARD from their SENTINEL to their hand, then return back to their QUANTUM PHASE again by doing the same sequence as before to enter the BATTLE PHASE.
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If the target character is defeated, the BATTLE PHASE ends immediately followed by:
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Restore DEF to ALL characters that were damaged this turn.
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If the turn player does not have a character on the field, the turn player must discard 2 cards from their SENTINEL to WASTE.
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If the turn player has more than 10 cards in their hand, they must choose to discard until there are 10 cards left in their hand.
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End the BATTLE PHASE and proceed to your opponent’s turn.
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