HOW TO PLAY EVEDEN TCG
WELCOME TO EVEDEN TCG
Team up with your champions in an intense battle, to find allies who will join forces to win the war! Each player starts off with 4 ‘Sentinel’. Each of the Sentinels will be retire when your character is defeated. Your goal is to retire all enemy’s Sentinels to become the winner of your story!
Here are all the tips you should know in order to play ‘EVEDEN TCG’
DECK BUILDING
HOW TO PLAY
CARD INFO
CHAMPION CARD
This card starts in the Champion Zone, You may play this card when the Pre-Requisite is completed
FOLLOWER CARD
Followers are played onto the battlefield to take control of the tile to defeat enemy characters
TECH CARD
Strategic cards that change the pace of the game to your favor
Nano Cost
Card Name
Type Card
Card Ability
Pre-Requisite
Attack
Direction
Defense
Attack
Faction
Nano Cost
Card Name
Attack
Direction
Type Card
Faction
Attactk
Defense
Card Ability
Nano Cost
Quantum
Card Name
Type Card
Faction
Card Ability
BUILDING A DECK
Champion
Sentinel
Sentinel
Sentinel
Sentinel
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1 CHAMPION
-
4 SENTINELS (NO DUPLICATES)
Champion
การ์ดที่มี Faction
เดียวกันกับ
Champion
สามารถใส่การ์ด
จาก Faction อื่น
ได้เพิ่มอีก 1 Faction
40 CARDS IN DECK IN WHICH
-
CARDS FROM THE SAME FACTION AS THE CHAMPION
-
MAY ADD 1 ADDITIONAL FACTION TO YOUR DECK
-
NO MORE THAN 3 COPIES OF EACH CARD.
BATTLEFIELD
Sentinel Zone
Unstable Nano
Core
Terrain
Deck
Nano
Waste
Champion Zone
SETTING UP
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PLACE THE CHAMPION, SENTINELS AND DECK INTO THEIR RESPECTIVE ZONES
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DECIDE WHICH PLAYER STARTS FIRST
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DRAW 5 CARDS FROM THE DECK
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PLAYERS MAY MULLIGAN BY SENDING BACK ANY NUMBER OF CARDS FROM THEIR HAND UNDER THE DECK
THEN DRAW NEW CARDS EQUAL TO THE AMOUNT SENT BACK
-
THE PLAYER WHO STARTS FIRST BEGINS THEIR FIRST TURN. INFUSE!!
WIN CONDITION
When the opposing player
has no SENTINEL cards left,
you win the gamei
When the opposing player
has no more cards left
in the Deck, you win
the game
-
When the opposing player has no SENTINEL cards left, you win the game.
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When the opposing player has no more cards left in the DECK, you win the game.
PHASE
INFUSE PHASE
-
Recharge 3 Nano (player who starts first recharges 2 Nano instead)
-
Draw 2 cards from the deck
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INFUSE 1 card from your hand face-down to your UNSTABLE NANO
MOVE PHASE
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You may move your characters on the battlefield adjacent to another character up to 3 times per turn.
MAIN PHASE
You may play cards from your hand or play CHAMPION cards by:
-
Paying NANO by flipping down NANO cards according to the amount specified on the playable card. If the player’s NANO is insufficient, they may pay with UNSTABLE NANO by discarding it into the WASTE.
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CHAMPION or FOLLOWERS entering the Battlefield are required to be played adjacent to another character on the battlefield. But if there are NO characters on the Battlefield, they must play it onto the CORE.
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TECH cards are discarded into the WASTE pile after they are played. (Unless a certain card’s ability requires the player to put the card into another zone on the field.)
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You can play as many cards as long as you have a sufficient amount of NANO / UNSTABLE NANO to play them.
QUANTUM PHASE
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When entering the QUANTUM PHASE, the opposing player may play any amount of QUANTUM cards.
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If your opponent plays a QUANTUM, you will get a priority to play QUANTUM cards to counter as well.
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QUANTUM PHASE will end when a player decided not to play a QUANTUM card.
BATTLE PHASE
PLAYER PROCEED IN THIS ORDER:
-
Target 1 opposing character.
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You may attack with your characters if they follow these condition:
-
Did not attack this turn.
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Possess an attack direction that can attack the targeted character
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Adjacent to targeted character
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Or have the ability to the attack the targeted character
-
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Attack the targeted character in any order.
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If the target character’s DEF becomes 0 during the turn you attacked, the character becomes defeated and sent into their UNSTABLE NANO. Your opponent may choose ANY CARD from their SENTINEL to their hand, then return back to their QUANTUM PHASE again.
-
If the target character is not defeated, the BATTLE PHASE ends immediately followed by:
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Restore DEF to ALL characters that were damaged this turn.
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If the turn player does not have a character on the battlefield, the turn player must discard 2 cards from their SENTINEL to their WASTE.
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If the turn player has more than 10 cards in their hand, they must discard the exceeding amount.
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End turn and proceed to your opponent’s turn.
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